[Main]
; Enables a visible body when in first person
; This should be disabled when using Enhanced Camera with Joy of Perspective
bEnableFirstPersonBody=1
; Enables a visible body when the console is open
bEnableFirstPersonBodyConsole=0
; Enables shadows on the player when in first person
bFirstPersonShadows=0
; Adjusts the first person camera height to match your character's race scale
bAdjustPlayerScale=1
; Settings to hide weapons on back when in first person to prevent camera clipping
bHide2HWeaponFirstPerson=1
bHideBowFirstPerson=1
bHideQuiverFirstPerson=1
; Settings for hiding the body
bHideBodySitting=0
bHideBodySleeping=0
bHideBodyJumping=0
bHideBodySwimming=0
bHideBodySneakRoll=1
bHideBodyAttack=0
bHideBodyPowerAttack=1
bHideBodyAttackBow=0
bHideBodyKillmove=1
; Fixes the oddly positioned torch when sitting in first person
bFixTorchWhenSitting=1
; Fixes the missing hands when reading an Elder Scroll
bFixReadingElderScroll=1
; Hides the body during the Skyrim Intro
bFixSkyrimIntro=1
; Faces the camera forward when mounting a horse
bFixHorseMountCamera1st=0
bFixHorseMountCamera3rd=1
; Used to reset camera rotation to face forward after finished crafting
bCraftingResetCamera1st=1
bCraftingResetCamera3rd=0
; Used to match camera rotation for 3rd person when switching pov back to 1st person
; X - Up/Down rotation, Z - Left/Right rotation
bSwitchPOVMatchCameraRotX=1
bSwitchPOVMatchCameraRotZ=1
; Used to switch the camera back to 1st person after the player is killed by a killmove
bFixCamKillmovePlayerDeath=1
; Setting to make camera match head rotation for idle animations when switching pov is disabled by script
; This setting can cause issues with animations from transform into creatures mods
bScriptedIdleAnimMatchHeadRotation=1
; Fixes hands not visible during unequip animations when using hand-to-hand or magic
bEquipWeaponAnimFix=1
; Fixes the werewolf head appearing during the transformation
bFixWerewolfTransformation=1
; Enables an alternative method of detecting if the player is done transforming into a werewolf by checking if weapons are out
; For detecting mods using the werewolf system to transform the player but don't play an animation
bWerewolfTransformDetectWeaponOut=1
; Rotates the camera for werewolf during idle anims (transformation and feeding)
bWerewolfCameraRotateIdleAnim=1
; Rotates the camera for werewolf when restrained (Moonlight Tales Essentials animations)
bWerewolfCameraRotateRestrained=1
; Holding the SwitchPOV key down while on a mount and moving the mouse changes the camera distance
; This the the minimum distance to detect if player is just tapping the SwitchPOV key
fMountedSwitchPOVDetectDistance=0.03
; Enables smooth animation transitions but also adds inertia when moving
bSmoothAnimationTransitions=0
; Used to set the amount of inertia
fControllerBufferDepth1stOverride=0.01
fControllerBufferDepth3rdOverride=0.07
; Enables compatibility with 360 animations mods
bFix360Animations=1
fDetect360AnimDegrees=60.0
; Sets the maximum angle you can look down while sitting
; Valid values between 0 and 90, Game Default: 40
fSittingMaxLookingDownOverride=90.0
; Sets the maximum angle you can look down during mounted combat
; Valid values between 0 and 90, Game Default: 30
fMountedMaxLookingDownOverride90.0
; Sets the maximum angle you can look down while dragon riding
; Valid values between 0 and 90, Game Default: 70
fFlyingMountedMaxLookingDownOverride=90.0
; Sets the maximum value you can look left/right on horseback
; Valid values between 0 and 180, Default: 120
fMountedRestrictAngle=150.0
; Sets the maximum value you can look left/right while dragon riding
; Valid values between 0 and 180, Default: 120
fFlyingMountedRestrictAngle=150.0
; Sets the maximum value you can look left/right for werewolf
; Valid values between 0 and 180, Default: 120
fWerewolfRestrictAngle=150.0
; Sets the maximum value you can look left/right for scripted forced 3rd person
; Valid values between 0 and 180, Default: 120
fScriptedRestrictAngle=150.0
; Enables first person during events where the game normally switches to third person
bFirstPersonSitting=1
bFirstPersonCrafting=1
bFirstPersonKillmove=1
bFirstPersonKillmoveBow=1
bFirstPersonKnockout=1
bFirstPersonDeath=1
bFirstPersonCannibal=1
bFirstPersonVampireFeed=1
bFirstPersonHorse=1
bFirstPersonHorseTransition=1
bFirstPersonDragon=1
bFirstPersonDragonTransition=1
bFirstPersonWerewolf=1
bFirstPersonVampireLord=1
bFirstPersonTransform=1
bFirstPersonRestrained=1
bFirstPersonDontMove=1
bFirstPersonIdleAnim=1
bFirstPersonPairedAnim=1
; Sets the percent chance of staying in first person when performing a killmove as a werewolf/vampire lord
; Valid values between 0 and 100, Default: 33
fFirstPersonWerewolfKillmoveChance=33.0
fFirstPersonVampireLordKillmoveChance=33.0
; Enables first person for when the camera is forced into 3rd person by script
; This also enables compatibility with transform into creature mods
bFirstPersonScripted=1
; Forces the camera to stay in 1st person if the view is switched to 3rd person other than by pressing the Switch POV Key
; Can be used to increase compatibility with custom animation mods but there may be bugs
bForceFirstPersonCamera=1
; Forces the camera to stay in 1st person during 3rd person only sitting animations added by some mods
; Requires bForceFirstPersonCamera to be enabled
bForceFirstPersonSitting=1
; Enables settings for changing fov
bEnableFOVOverride=0
; Settings for changing fov
fFirstPersonFOV=95.0
fFirstPersonFOVCombat=95.0
fFirstPersonFOVSitting=95.0
fFirstPersonFOVCrafting=95.0
fFirstPersonFOVKnockout=95.0
fFirstPersonFOVDeath=95.0
fFirstPersonFOVCannibal=95.0
fFirstPersonFOVVampireFeed=75.0
fFirstPersonFOVHorse=75.0
fFirstPersonFOVHorseCombat=75.0
fFirstPersonFOVHorseTransition=75.0
fFirstPersonFOVDragon=75.0
fFirstPersonFOVDragonCombat=75.0
fFirstPersonFOVDragonTransition=75.0
fFirstPersonFOVWerewolf=75.0
fFirstPersonFOVVampireLord=75.0
fFirstPersonFOVScripted=75.0
fThirdPersonFOV=95.0
; Enable settings for changing fNearDistance
bEnableNearDistanceOverride=1
; Settings for changing fNearDistance
; Decreasing these settings reduces camera clipping but may make mountains flicker
fNearDistanceFirstPerson=3.0
fNearDistanceThirdPerson=10.0
fNearDistanceSitting=5.0
fNearDistanceCrafting=2.0
fNearDistanceKillmove=2.0
fNearDistanceKillmoveBow=2.0
fNearDistanceKnockout=2.0
fNearDistanceDeath=2.0
fNearDistanceCannibal=10.0
fNearDistanceVampireFeed=10.0
fNearDistanceHorse=10.0
fNearDistanceHorseCombat=10.0
fNearDistanceHorseTransition=4.0
fNearDistanceDragon=10.0
fNearDistanceDragonCombat=10.0
fNearDistanceDragonTransition=4.0
fNearDistanceWerewolf=10.0
fNearDistanceWerewolfKillmove=2.0
fNearDistanceVampireLord=10.0
fNearDistanceVampireLordKillmove=2.0
fNearDistanceRestrained=1.0
fNearDistanceDontMove=1.0
fNearDistanceIdleAnim=1.0
fNearDistancePairedAnim=1.0
fNearDistanceScripted=2.0
; Enables the head bob when in first person
; Position setting match the camera to head position. 0 - Disabled, 1 - Enabled
; Note: This overrides the camera position and may not be as compatible with some animations
bEnableHeadBobPosition=1
bEnableHeadBobPositionSprint=1
bEnableHeadBobPositionCombat=1
bEnableHeadBobPositionBow=1
bEnableHeadBobPositionBowAim=1
bEnableHeadBobPositionCombatSprint=1
bEnableHeadBobPositionSneak=0
bEnableHeadBobPositionSneakCombat=0
bEnableHeadBobPositionSneakBow=0
bEnableHeadBobPositionSneakBowAim=0
bEnableHeadBobPositionSneakRoll=0
bEnableHeadBobPositionHorse=0
bEnableHeadBobPositionHorseCombat=0
bEnableHeadBobPositionDragon=0
bEnableHeadBobPositionDragonCombat=0
bEnableHeadBobPositionWerewolf=1
bEnableHeadBobPositionVampireLord=1
bEnableHeadBobPositionScripted=1
; Rotation settings match camera rotation to head rotation
; Valid values between 0.0 and 1.0 controlling the amount of rotation
fHeadBobRotation=0.0
fHeadBobRotationSprint=0.0
fHeadBobRotationCombat=0.0
fHeadBobRotationBow=0.0
fHeadBobRotationBowAim=0.0
fHeadBobRotationCombatSprint=0.0
fHeadBobRotationSneak=0.0
fHeadBobRotationSneakCombat=0.0
fHeadBobRotationSneakBow=0.0
fHeadBobRotationSneakBowAim=0.0
fHeadBobRotationSneakRoll=0.0
fHeadBobRotationHorse=0.0
fHeadBobRotationHorseCombat=0.0
fHeadBobRotationDragon=0.0
fHeadBobRotationDragonCombat=0.0
fHeadBobRotationWerewolf=0.0
fHeadBobRotationVampireLord=0.0
fHeadBobRotationScripted=0.0
; Sets camera position relative to the head node
; Note: Only moves the camera if head bob is enabled, otherwise moves the body
fCameraPosX=0.0
fCameraPosY=14.0
fCameraPosZ=2.0
; Sets the camera position for horse riding
fHorseCameraPosX=0.0
fHorseCameraPosY=22.0
fHorseCameraPosZ=6.0
; Sets the camera position for horse riding combat
fHorseCombatCameraPosX=0.0
fHorseCombatCameraPosY=2.0
fHorseCombatCameraPosZ=6.0
; Sets the camera position for dragon riding
fDragonCameraPosX=0.0
fDragonCameraPosY=14.0
fDragonCameraPosZ=6.0
; Sets the camera position for dragon riding combat
fDragonCombatCameraPosX=0.0
fDragonCombatCameraPosY=12.0
fDragonCombatCameraPosZ=6.0
; Sets the camera position for werewolf
fWerewolfCameraPosX=0.0
fWerewolfCameraPosY=24.0
fWerewolfCameraPosZ=1.0
; Sets the camera position for vampire lord
fVampireLordCameraPosX=0.0
fVampireLordCameraPosY=24.0
fVampireLordCameraPosZ=1.0
; Sets the camera position for scripted forced 3rd person
fScriptedCameraPosX=0.0
fScriptedCameraPosY=14.0
fScriptedCameraPosZ=6.0
; Moves the body in first person to adjust the camera height
fCameraHeightOffset=0.0
; Enables the head node when in first person (may make hair visible)
bEnableHeadFirstPerson=0
bEnableHeadFirstPersonHorse=0
bEnableHeadFirstPersonDragon=0
bEnableHeadFirstPersonWerewolf=0
bEnableHeadFirstPersonVampireLord=0
bEnableHeadFirstPersonScripted=0
; Enables third person arms when in first person
bUseThirdPersonArms=1
bUseThirdPersonArmsBow=1
bUseThirdPersonArmsBowAim=1
; Fix missing enchantment art when using 3rd person arms (including bound weapons)
bFixEnchantmentArt=0
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