극한의 1인칭 충을 위한 improved camera ini - 툴리우스 채널 (2024)

[Main]

; Enables a visible body when in first person

; This should be disabled when using Enhanced Camera with Joy of Perspective

bEnableFirstPersonBody=1

; Enables a visible body when the console is open

bEnableFirstPersonBodyConsole=0

; Enables shadows on the player when in first person

bFirstPersonShadows=0

; Adjusts the first person camera height to match your character's race scale

bAdjustPlayerScale=1

; Settings to hide weapons on back when in first person to prevent camera clipping

bHide2HWeaponFirstPerson=1

bHideBowFirstPerson=1

bHideQuiverFirstPerson=1

; Settings for hiding the body

bHideBodySitting=0

bHideBodySleeping=0

bHideBodyJumping=0

bHideBodySwimming=0

bHideBodySneakRoll=1

bHideBodyAttack=0

bHideBodyPowerAttack=1

bHideBodyAttackBow=0

bHideBodyKillmove=1

; Fixes the oddly positioned torch when sitting in first person

bFixTorchWhenSitting=1

; Fixes the missing hands when reading an Elder Scroll

bFixReadingElderScroll=1

; Hides the body during the Skyrim Intro

bFixSkyrimIntro=1

; Faces the camera forward when mounting a horse

bFixHorseMountCamera1st=0

bFixHorseMountCamera3rd=1

; Used to reset camera rotation to face forward after finished crafting

bCraftingResetCamera1st=1

bCraftingResetCamera3rd=0

; Used to match camera rotation for 3rd person when switching pov back to 1st person

; X - Up/Down rotation, Z - Left/Right rotation

bSwitchPOVMatchCameraRotX=1

bSwitchPOVMatchCameraRotZ=1

; Used to switch the camera back to 1st person after the player is killed by a killmove

bFixCamKillmovePlayerDeath=1

; Setting to make camera match head rotation for idle animations when switching pov is disabled by script

; This setting can cause issues with animations from transform into creatures mods

bScriptedIdleAnimMatchHeadRotation=1

; Fixes hands not visible during unequip animations when using hand-to-hand or magic

bEquipWeaponAnimFix=1

; Fixes the werewolf head appearing during the transformation

bFixWerewolfTransformation=1

; Enables an alternative method of detecting if the player is done transforming into a werewolf by checking if weapons are out

; For detecting mods using the werewolf system to transform the player but don't play an animation

bWerewolfTransformDetectWeaponOut=1

; Rotates the camera for werewolf during idle anims (transformation and feeding)

bWerewolfCameraRotateIdleAnim=1

; Rotates the camera for werewolf when restrained (Moonlight Tales Essentials animations)

bWerewolfCameraRotateRestrained=1

; Holding the SwitchPOV key down while on a mount and moving the mouse changes the camera distance

; This the the minimum distance to detect if player is just tapping the SwitchPOV key

fMountedSwitchPOVDetectDistance=0.03

; Enables smooth animation transitions but also adds inertia when moving

bSmoothAnimationTransitions=0

; Used to set the amount of inertia

fControllerBufferDepth1stOverride=0.01

fControllerBufferDepth3rdOverride=0.07

; Enables compatibility with 360 animations mods

bFix360Animations=1

fDetect360AnimDegrees=60.0

; Sets the maximum angle you can look down while sitting

; Valid values between 0 and 90, Game Default: 40

fSittingMaxLookingDownOverride=90.0

; Sets the maximum angle you can look down during mounted combat

; Valid values between 0 and 90, Game Default: 30

fMountedMaxLookingDownOverride90.0

; Sets the maximum angle you can look down while dragon riding

; Valid values between 0 and 90, Game Default: 70

fFlyingMountedMaxLookingDownOverride=90.0

; Sets the maximum value you can look left/right on horseback

; Valid values between 0 and 180, Default: 120

fMountedRestrictAngle=150.0

; Sets the maximum value you can look left/right while dragon riding

; Valid values between 0 and 180, Default: 120

fFlyingMountedRestrictAngle=150.0

; Sets the maximum value you can look left/right for werewolf

; Valid values between 0 and 180, Default: 120

fWerewolfRestrictAngle=150.0

; Sets the maximum value you can look left/right for scripted forced 3rd person

; Valid values between 0 and 180, Default: 120

fScriptedRestrictAngle=150.0

; Enables first person during events where the game normally switches to third person

bFirstPersonSitting=1

bFirstPersonCrafting=1

bFirstPersonKillmove=1

bFirstPersonKillmoveBow=1

bFirstPersonKnockout=1

bFirstPersonDeath=1

bFirstPersonCannibal=1

bFirstPersonVampireFeed=1

bFirstPersonHorse=1

bFirstPersonHorseTransition=1

bFirstPersonDragon=1

bFirstPersonDragonTransition=1

bFirstPersonWerewolf=1

bFirstPersonVampireLord=1

bFirstPersonTransform=1

bFirstPersonRestrained=1

bFirstPersonDontMove=1

bFirstPersonIdleAnim=1

bFirstPersonPairedAnim=1

; Sets the percent chance of staying in first person when performing a killmove as a werewolf/vampire lord

; Valid values between 0 and 100, Default: 33

fFirstPersonWerewolfKillmoveChance=33.0

fFirstPersonVampireLordKillmoveChance=33.0

; Enables first person for when the camera is forced into 3rd person by script

; This also enables compatibility with transform into creature mods

bFirstPersonScripted=1

; Forces the camera to stay in 1st person if the view is switched to 3rd person other than by pressing the Switch POV Key

; Can be used to increase compatibility with custom animation mods but there may be bugs

bForceFirstPersonCamera=1

; Forces the camera to stay in 1st person during 3rd person only sitting animations added by some mods

; Requires bForceFirstPersonCamera to be enabled

bForceFirstPersonSitting=1

; Enables settings for changing fov

bEnableFOVOverride=0

; Settings for changing fov

fFirstPersonFOV=95.0

fFirstPersonFOVCombat=95.0

fFirstPersonFOVSitting=95.0

fFirstPersonFOVCrafting=95.0

fFirstPersonFOVKnockout=95.0

fFirstPersonFOVDeath=95.0

fFirstPersonFOVCannibal=95.0

fFirstPersonFOVVampireFeed=75.0

fFirstPersonFOVHorse=75.0

fFirstPersonFOVHorseCombat=75.0

fFirstPersonFOVHorseTransition=75.0

fFirstPersonFOVDragon=75.0

fFirstPersonFOVDragonCombat=75.0

fFirstPersonFOVDragonTransition=75.0

fFirstPersonFOVWerewolf=75.0

fFirstPersonFOVVampireLord=75.0

fFirstPersonFOVScripted=75.0

fThirdPersonFOV=95.0

; Enable settings for changing fNearDistance

bEnableNearDistanceOverride=1

; Settings for changing fNearDistance

; Decreasing these settings reduces camera clipping but may make mountains flicker

fNearDistanceFirstPerson=3.0

fNearDistanceThirdPerson=10.0

fNearDistanceSitting=5.0

fNearDistanceCrafting=2.0

fNearDistanceKillmove=2.0

fNearDistanceKillmoveBow=2.0

fNearDistanceKnockout=2.0

fNearDistanceDeath=2.0

fNearDistanceCannibal=10.0

fNearDistanceVampireFeed=10.0

fNearDistanceHorse=10.0

fNearDistanceHorseCombat=10.0

fNearDistanceHorseTransition=4.0

fNearDistanceDragon=10.0

fNearDistanceDragonCombat=10.0

fNearDistanceDragonTransition=4.0

fNearDistanceWerewolf=10.0

fNearDistanceWerewolfKillmove=2.0

fNearDistanceVampireLord=10.0

fNearDistanceVampireLordKillmove=2.0

fNearDistanceRestrained=1.0

fNearDistanceDontMove=1.0

fNearDistanceIdleAnim=1.0

fNearDistancePairedAnim=1.0

fNearDistanceScripted=2.0

; Enables the head bob when in first person

; Position setting match the camera to head position. 0 - Disabled, 1 - Enabled

; Note: This overrides the camera position and may not be as compatible with some animations

bEnableHeadBobPosition=1

bEnableHeadBobPositionSprint=1

bEnableHeadBobPositionCombat=1

bEnableHeadBobPositionBow=1

bEnableHeadBobPositionBowAim=1

bEnableHeadBobPositionCombatSprint=1

bEnableHeadBobPositionSneak=0

bEnableHeadBobPositionSneakCombat=0

bEnableHeadBobPositionSneakBow=0

bEnableHeadBobPositionSneakBowAim=0

bEnableHeadBobPositionSneakRoll=0

bEnableHeadBobPositionHorse=0

bEnableHeadBobPositionHorseCombat=0

bEnableHeadBobPositionDragon=0

bEnableHeadBobPositionDragonCombat=0

bEnableHeadBobPositionWerewolf=1

bEnableHeadBobPositionVampireLord=1

bEnableHeadBobPositionScripted=1

; Rotation settings match camera rotation to head rotation

; Valid values between 0.0 and 1.0 controlling the amount of rotation

fHeadBobRotation=0.0

fHeadBobRotationSprint=0.0

fHeadBobRotationCombat=0.0

fHeadBobRotationBow=0.0

fHeadBobRotationBowAim=0.0

fHeadBobRotationCombatSprint=0.0

fHeadBobRotationSneak=0.0

fHeadBobRotationSneakCombat=0.0

fHeadBobRotationSneakBow=0.0

fHeadBobRotationSneakBowAim=0.0

fHeadBobRotationSneakRoll=0.0

fHeadBobRotationHorse=0.0

fHeadBobRotationHorseCombat=0.0

fHeadBobRotationDragon=0.0

fHeadBobRotationDragonCombat=0.0

fHeadBobRotationWerewolf=0.0

fHeadBobRotationVampireLord=0.0

fHeadBobRotationScripted=0.0

; Sets camera position relative to the head node

; Note: Only moves the camera if head bob is enabled, otherwise moves the body

fCameraPosX=0.0

fCameraPosY=14.0

fCameraPosZ=2.0

; Sets the camera position for horse riding

fHorseCameraPosX=0.0

fHorseCameraPosY=22.0

fHorseCameraPosZ=6.0

; Sets the camera position for horse riding combat

fHorseCombatCameraPosX=0.0

fHorseCombatCameraPosY=2.0

fHorseCombatCameraPosZ=6.0

; Sets the camera position for dragon riding

fDragonCameraPosX=0.0

fDragonCameraPosY=14.0

fDragonCameraPosZ=6.0

; Sets the camera position for dragon riding combat

fDragonCombatCameraPosX=0.0

fDragonCombatCameraPosY=12.0

fDragonCombatCameraPosZ=6.0

; Sets the camera position for werewolf

fWerewolfCameraPosX=0.0

fWerewolfCameraPosY=24.0

fWerewolfCameraPosZ=1.0

; Sets the camera position for vampire lord

fVampireLordCameraPosX=0.0

fVampireLordCameraPosY=24.0

fVampireLordCameraPosZ=1.0

; Sets the camera position for scripted forced 3rd person

fScriptedCameraPosX=0.0

fScriptedCameraPosY=14.0

fScriptedCameraPosZ=6.0

; Moves the body in first person to adjust the camera height

fCameraHeightOffset=0.0

; Enables the head node when in first person (may make hair visible)

bEnableHeadFirstPerson=0

bEnableHeadFirstPersonHorse=0

bEnableHeadFirstPersonDragon=0

bEnableHeadFirstPersonWerewolf=0

bEnableHeadFirstPersonVampireLord=0

bEnableHeadFirstPersonScripted=0

; Enables third person arms when in first person

bUseThirdPersonArms=1

bUseThirdPersonArmsBow=1

bUseThirdPersonArmsBowAim=1

; Fix missing enchantment art when using 3rd person arms (including bound weapons)

bFixEnchantmentArt=0

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극한의 1인칭 충을 위한 improved camera ini - 툴리우스 채널 (2024)
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